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SKILLZ

Where you'll find all of the things going on with MW, as I can't print them out!

Are these skills reasonable?

Yes- they're fine.
2
100%
No- there's too many.
0
No votes
No- they're to diverse.
0
No votes
No- I don't like some of them.
0
No votes
 
Total votes : 2

SKILLZ

Postby Shieldman on Wed May 28, 2008 7:03 pm

I devised a new set of rules for our game, and I'm working on plot, etc.

Have a gander at these brand spankin' new skills! [---- means "governed by the above skill"]

Combat skill - Determines Attack and Defense. The ratio varies depending on the character.
----Attack - Damage dealt on a successful attack.
----Defense - Damage subtracted from a hit from an enemy. Damage cannot go below zero.
Speed - Determines both movement speed and action speed.
Archer skill - Determines Range and Range attack. The ratio varies depending on the character.
----Range - How far a character can shoot/throw/etc.
----Range attack - How much damage a character does in a successful ranged attack.
Magic - Determines Magic reading, range, and attack. The ratio varies depending on the character.
----Magic reading - How well a character can read his or her class’s scrolls.
----Magic range - How far a character can cast a spell. NOTE: A spell fired from the character must have a clear shot; the character must know where his target is for attacks that appear on the target.
----Magic Damage - How much damage the character does in a successful spell casting.
Craftiness - Determines the character’s social ability and quick thinking.
Intelligence - How well a character can think logically, make decisions, and solve puzzles.
Item Knowledge - Determines Item creation, appraisal, and combination.
----Item Creation - Decides how well a character can make/fix items.
----Item Appraisal - How well a character can value, find out about, and investigate objects.
----Item Combination - How well a character can use items simultaneously (I.e., I use the tape to attach the bomb to the arrow).
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Re: SKILLZ

Postby Viiqupaen on Mon Jun 02, 2008 6:38 am

The skills your created are fine, and I can't wait to see them in action. I just think you should create a list of stats for everyone's characters (Or at least mine), though, so we can personally record them. I'm dying to put them on my watch and see what it's like.
And he shall be named, "Scutz."
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Re: SKILLZ

Postby Reklin on Mon Jun 02, 2008 7:08 am

Well ive senn wht it looks, like its just words on a small screen. But, that item combination will be interesting can anything combine?
"So we
March to the drums of the dammed as we come
Watch it burn in the sun - we are numb"
"We will fight or we will fall
Till the angels save us all "
-Song "Young" by Hollywood Undead


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Re: SKILLZ

Postby Shieldman on Wed Jun 11, 2008 7:43 pm

It's not a video game, so it's based on logic. A shell and a sword can combine if you tell me how. It'll definitely shape gameplay.

About what Sae said, I need to have descriptions of your characters. Quick bios and appearance descriptions should do it. I can make stat sheets. Just pick races (Human, Machina, Dwarf, Reptissa) and select a class. Right, now to make the classes!

Edit: Ok, done with the classes. They'll have a say in how you play as well.
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Re: SKILLZ

Postby Viiqupaen on Sun Jun 15, 2008 3:43 pm

Is it just me, or does it seem like my previous post seems a lot more.. Intelligent? >.<
And he shall be named, "Scutz."
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Re: SKILLZ

Postby Reklin on Sun Jun 15, 2008 6:41 pm

Your previous post about putting your stats on your watch? Um..okay whatever you say.

Yeah you're right though we need to start on our binders of stats and information. So please tell us when you can Hunter.
"So we
March to the drums of the dammed as we come
Watch it burn in the sun - we are numb"
"We will fight or we will fall
Till the angels save us all "
-Song "Young" by Hollywood Undead


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Re: SKILLZ

Postby Shieldman on Sun Jun 15, 2008 10:09 pm

RIGHT-O! As soon as Benji picks a class, we can begin and I can fire up the almighty GM engine that powers the game car which will bring us to Fruition. Sound good?
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Re: SKILLZ

Postby Viiqupaen on Mon Jun 16, 2008 5:58 am

Nevermind, maybe I was feeling smart at that moment. Yeah, I picked my class, too. A while a go. *Points finger* HUMAN, BABY!!
I hope that's what you're talking about.
And he shall be named, "Scutz."
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Re: SKILLZ

Postby Reklin on Mon Jun 16, 2008 6:17 am

LOL! Nice a Human Baby, your special attack "POOP!"
"So we
March to the drums of the dammed as we come
Watch it burn in the sun - we are numb"
"We will fight or we will fall
Till the angels save us all "
-Song "Young" by Hollywood Undead


010100100110010101100100011011000110000101101110011000110110010101110010
User avatar
Reklin
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Posts: 49
Joined: Thu May 29, 2008 7:15 pm
Location: Massachusets
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Double Kill (1)

Re: SKILLZ

Postby Viiqupaen on Mon Jun 16, 2008 6:27 am

I've got my old avatar to explain that. In this case we're not saving a life or eating anyone, but it's the same idea. Save your sarcasm. You knew what I meant.

Image

Funny, though...
And he shall be named, "Scutz."
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Re: SKILLZ

Postby Reklin on Mon Jun 16, 2008 3:58 pm

Hmm, well I have plenty of sarcasm to dish-out so I'll just start giggling now.
"So we
March to the drums of the dammed as we come
Watch it burn in the sun - we are numb"
"We will fight or we will fall
Till the angels save us all "
-Song "Young" by Hollywood Undead


010100100110010101100100011011000110000101101110011000110110010101110010
User avatar
Reklin
Master Lancer
Master Lancer
 
Posts: 49
Joined: Thu May 29, 2008 7:15 pm
Location: Massachusets
Medals: 1
Double Kill (1)


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